Register NOW for Summer Camp | wbpress
WBPress.org is pleased to announce a partnership with Bering Church, Houston, TX, and the Texas Methodist Foundation to offer "Gaming to Grow," a pay-what-you-can Virtual Summer Camp for students ages 12-17 (rising 6th-12th grades). Classes will be held over a three-week period, beginning Monday, July 13, 2020.  Morning and Afternoon sessions are available.  All classes are staffed by experienced educators. (See class descriptions below for more details.)
During our sessions, students will play a variety of hobby board and role-playing games, followed by social and personal reflection.  Our teachers will be employing Tabletop Simulator (steampowered.com) and/or Roll20 virtual game interfaces, as well as document cameras to help facilitate gameplay. All games have been curated to enrich social and emotional learning (e.g., social awareness, relationship skills, responsible decision-making.), and to enrich STEAM skills. (science, technology, engineering, arts, and mathematics).  
CLICK HERE TO REGISTER
summer camp.png
Stamp_v2_PNG.png

Class Descriptions:

Virtual Family Game Night #2

July 30, 2020; 6:30p-8:30p

We will gather as families on Zoom to play the Community Building Game "Before There Were Stars..." Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: "Who are we… and how did it all begin?" The game can accommodate large groups of people. Gameplay will be followed by small group discussions on how we can build up our communities. There will be two door-prize drawings for family games during the evening. 

More information about the game can be found here: https://boardgamegeek.com/boardgame/243780/there-were-stars

pic4077243.jpg

Virtual Family Game Night #1

July 23, 2020; 6:30p-8:30p

pic3823313.jpg

We will gather as families on Zoom to play the Community Building Game "Welcome to..." As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.  The game can accommodate large groups of people. Gameplay will be followed by small group discussions on how we can build up our communities. There will also be two door-prize drawings for family board games during the evening. 

More information about the game can be found here: https://boardgamegeek.com/boardgame/233867/welcome

Week 2:

trash pandas logo.png

July 13 & 16; 20 & 23; 27 & 30, 2020:

"SteamPunk Trash Pandas" A Tabletop Role-Playing Game for Social-Emotional Learning"
 

A 6-session class offered each Monday and Thursday over 3 consecutive weeks,  2pm-4pm.  Limit: 6 students. (Primary virtual interface: Roll20.net.  Account required.  We can set up student account, if needed.)

Throughout six, 2-hour sessions, students will assume the roles of furry critters who run amok in one of Texas' most iconic state natural areas, all the while having the opportunity to practice a variety of healthy social and emotional skills in-game.

edu_easyways_edited.png

July 20, 21, 22, 2020:

"Spaced Out: Reaching for the Stars, Mindfully"

 

A 3-session class offered Monday, Tuesday and Wednesday,  10am-12n or 2pm-4pm,  Limit: 12 students per class. 

Featured games include "Before There Were Stars" and "Untold Adventures Await." All games will focus on social skills and also incorporate NASA curricular elements.

diverse%20game%20clipart_edited.jpg

July 20, 21, 22, 2020:

"Introduction to Analog Game Design"

 

A 6-session class offered Monday, Tuesday and Wednesday, morning and afternoon.  10am-12n AND 2pm-4pm,  Limit: 12 students.

Students will engage in hands-on board and/or card game creation and design as they learn about game theory and mechanics. Enriches sequential processing, creativity, lateral thinking, patience, and strategic thinking skills in a collaborative environment. 

July 21, 2020:

"Polyominoes for Personal Growth" (One Day Flash Session)

 

A 3-session class offered on Tuesday ONLY. 10am-12n AND 2pm-4pm: 12 students. (Primary virtual interface: Tabletop Simulator. Requires a Steam account. We can set up student account, if needed.)

Featured games include "Blokus," and "Ada Lovelace, Consulting Mathematician." All games will focus on social skills development and will also incorporate Geometry curricular elements.

1200px-All_35_free_hexominoes_edited.png

Week 3:

AdobeStock_125505425_edited.jpg

July 27, 28, 29, 2020:

"Dollars and Sense: Financial Literacy" 

 

A 3-session class offered Monday, Tuesday and Wednesday, 10am-12n or 2pm-4pm Limit: 12 students per class. (Primary virtual interface: Tabletop Simulator. Requires a Steam account. We can set up student account, if needed.)

Featured games include "Super Marche," and  "Pay Day." All games will focus on social skills development and will also incorporate financial literacy curricular elements.

trash pandas logo.png

July 27, 28, 29, 2020:

"SteamPunk Trash Pandas" A Tabletop Role-Playing Game for Social-Emotional Learning" (new, abbreviated session)
 

A 3-session class offered Monday, Tuesday, and Wednesday, 10am-12n ONLY.  Limit: 6 students. (Primary virtual interface: Roll20.net.  Account required.  We can set up student account, if needed.)

Throughout 3, 2-hour sessions, students will assume the roles of furry critters who run amok in one of Texas' most iconic state natural areas, all the while having the opportunity to practice a variety of healthy social and emotional skills in-game.

critical-core-300x240.jpg

July 27, 28, 29, 2020:

Critical Core TTRG for Social-Emotional Learning"

A 3-session class offered Monday, Tuesday, and Wednesday, 2pm-5pm ONLY.  Limit: 6 students. (Primary virtual interface: Roll20.net.  Account required.  We can set up student account, if needed.)

Throughout three, 3-hour sessions, students will enter a shared world of fantasy, consequence, and social problem-solving. Critical Core combines modern developmental therapies with the mechanics of tabletop role-playing games to help kids connect with their parents, their friends, and the world around them. Players learn communication and collaboration skills, develop frustration tolerance and emotional resilience, and build empathy for others, all while rolling dice and having fun.

© 2018-2020  by WBPress.org, a division of Wasp & Bee Publications, LLC